


Now who you might have noticed in that gameplay video is Murfy, a newcomer to the game. This brief gameplay video below, shows off some of the early levels in Rayman Legends, some navigation of the central hub, and just a taste of the variety in gameplay that Legends offers. Rayman can jump into these painting to take on different challenges, go into rooms filled with your collectibles, even jump into unlocked stages from Rayman Origins. The game is based around a hub that is somewhat like an art gallery. The more Teensies that you collect the more paintings that will open up for you to explore. The unlockables mentioned above are directly tied to your collection of lums, the yellow and purple creatures that you’ll see in the video below. You by no means have to collect it all in each level, but you’ll be rewarded if you do. Some are in plain sight, some are hidden cleverly, and two, a king and queen Teensie are hidden in secret puzzle rooms. Your main objective in Rayman Legend is rescuing the Teensies, with each stage containing a total of ten waiting to be freed of their imprisonment. It’s got challenges and subsequent rewards, and furthermore, it’s deceptively challenging for those looking to collect all there is to earn in the game. It’s got level after level of this type of craftmanship, a ton of unlockable characters, trinkets, collectibles, even levels from Rayman Origins that can be unlocked and played in Legends. It’s got a wonderful whimsical artstyle, each level feels as if it was meticulously crafted to be the best the studio has ever done, as if the game would be judged by just one. Rayman Origins is in many ways a more complete game than anything Nintendo has put out as a 2D platformer in years. Yes, we’re talking about Super Mario Bros, let’s not beat around the bush. Honestly, it’s not the story that makes Rayman Legends so special, it’s the complete and utter attention to all the details small and large that leave this platformer standing shoulder to shoulder with the best there is to offer. Rayman and friends return to the Glade of Dreams, where teensies are once again endangered, and Rayman is tasked with freeing the blue creatures. It’s a got a beautiful style, it’s fun to play, there are heaps of different levels with a ton of variation, and its got the best quality of all in its innate ability to make you want to do it again, over and over. Rayman: Legends is a rare game that pretty much has it all. And for all the fans that Ubisoft has collected over the last couple of years with Rayman Origins and Rayman Jungle Run, the time as come for some of the best platforming in the business, and Montpelier does not disappoint. So here we are, just days away from the release of a game that saw one of the most controversial delays in recent memory. It probably wouldn’t have been a system selling game for Nintendo, and a lot of people would have missed out on what is probably among the top 2D platformers ever made. It really would have been a shame if Ubisoft had gone ahead and released Rayman: Legends as a Wii U exclusive.
